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The Challenge
This four day challenge was an end-to-end design process with the goal to create an in-flight entertainment interface for a mock airline targeted at millenials. The interface must work with both touch screen and directional pad.
2017 | Hackathon
In-flight Entertainment
UI and UX Design
A four day challenge to design an entertainment interface aimed at millenials.
The Big Idea
The design aims to help the users achieve their broader travel goals of discovery. A grid system and multi-task functionality boasts personalised content based on use and flight path. A unique measurement of flight time helps the user maximise their entertainment time, making every moment of their hard-earned trip enjoyable.
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