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The Process

Commpanion

CX and Innovation

Other Contributors: Francesca Serpelloni, Rupert Trengrove, Matt Hourigan

Context Analysis

The Future, Competitors and CBA

Sensing changing conditions in the world and foreseeing trends helps us to design an innovative solution that will fit into the future. Desk research helped us to identify the top business and technological trends that will help us frame the solution.

 

Uncover how we addressed these issues.

Consumers want genuine help, not hard marketing

Designing with empathy, the design aims to build a relationship with parents and children through happy experiences.

Uprising of Augmented Reality and Virtual Reality

Making AR available in the physical space. AR glasses are not yet widely available so it gives people reason to visit.

Physical-Digital Integrations

Children can experience new technology while maintaining physical activities and tactile play. 

Dominating in banking with children... But falling?

Pre-2000

School program , now known as Dollarmites, established.

2000-2009

Start Smart established. 4-year consecutive 5 stars award from Canstar.

2009-2015

300% increase in youth-saver accounts opened with CBA.

2015- 2017

Calls for programs to be shut down for 'exploiting children'.

Now 2017

Youth App launched with focus on helping parents to teach children.

Although receiving negative feedback recently, CBA is still the dominating player for children's banking and we want to leverage on that success. At the same time, we hope to develop meaningful relationships with parents to build up trust and loyalty once again.

Competitors have explored innovation in physical banking spaces such as cafes, co-working spaces and increased efficiency of self-serving technology. But CBA's strength - banking with children - has yet to be explored in this space.

Context Analysis

User Research

Empathising with the user

Starting with how children currently save money and what parents care about - we collated the needs, created journey maps and built personas. What implicit needs will get to the heart of the consumer?

In the end, our final aim was:

To give parents confidence in a happy childhood and a secure future for their child.

Parents' Needs
Children's Needs
User Research Methods
Affinity Diagram
Experience Journey Map

Concept Generation

Think outside the box

Concept generation activities were used to start on big, crazy ideas which were then narrowed and refined to more logical concepts that matched the user needs.

Crazy 8

Crazy 8

My 8 ideas in 8 minutes! Doesn't matter how crazy they are, just churn them out!

Play Town

Play Town

Concept sketch by Matt Hourigan.

Learning Space

Learning Space

Concept sketch by Matt Hourigan.

Virtual Pet

Virtual Pet

Concept sketch by Rupert Trengrove.

User Research
Concept Generation

Test and Refine

What do users think?

The concept was explained to potential users through storyboards and a click-through prototype of the app. Following feedback from Dr. Cara Wrigley and Dr. Karla Straker, we set out user testing goals that will help us iterate.

Iteration: Phase One
User Evaluation Findings
Iteration: Phase Two
Test and Refine

Evaluation

End concept vs needs

The end concept was one that met our found user needs as well as the feedback.

Parents

Wants Child to Be Prepared

Commpanion HQ acts as motivation for the child to develop habits in a fun way. Parents can set goals that they value.

Balance Between Physical and Digital

Children can get some physical exercise in the playground while engaging with cool technology! 

Have a Childhood, Not Worry Too Much About Money

Application strays away from money and uses 'elixir'. Parents can customise the option of pocket money.

Not Feel Pressured By Marketing

With minimal bank interference, Commpanion HQ is a space to build trust and a comfortable relationship.

Need to Have Time For Other Things

Lounge area allows parents to catch up on work. Or they can leave their child and go shopping or have a coffee!

Commpanion can be integrated with the existing Youth App to ensure a smooth connection to accounts and to help guide children into continuing the relationship with the bank.

Evaluation
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